Stella Sora Heartlink Guide: Dates, Special Memories, and Gifts

Master the Stella Sora Heartlink feature with our complete guide to invite mechanics, Special Memory locations, gift preferences, and Affinity scaling.

Unlocking the full combat potential of your Trekkers requires more than just spending upgrade materials on their skills; it demands genuine companionship. If you want to maximize your squad's power, diving deep into the Stella Sora Heartlink system is an absolute necessity. Understanding how the Stella Sora Heartlink app works allows you to gather Stellanite Dust, farm vital HP and ATK stat bonuses, and uncover exclusive narrative snapshots for every companion on your roster.

Whether you are trying to trigger rare Special Memories or build a daily gifting routine that avoids waste, this comprehensive guide covers every mechanic governing dates, gift affinities, and progression milestones.


The Heartlink feature is housed within your in-game smartphone interface, slotted alongside standard communication tools like Chat and Mail. Once any Trekker reaches Affinity Level 6, you unlock the ability to take them out on dates via the Invite system.

Every outing functions as an interactive, multi-stop scenario where your decisions shape both your immediate Affinity payout and your chance at permanently archiving a Trekker's Special Memory. You receive a pool of 5 daily invites, which are shared globally across your entire roster rather than assigned per character.

Phone Menu -> Heartlink App -> Select Trekker (Lv. 6+) -> Choose Destination -> Make Route & Ending Choices

Each date presents two pivotal dialogue forks:

  1. The First Choice (Route): This selection determines the path you travel through the zone across 3 stops. It primarily alters narrative flavor and background scenery. However, certain branch paths contain hidden bonus scenes that award an extra +15 Affinity.
  2. The Second Choice (Ending): This is the core strategic decision. The final choice decides whether your date concludes with a standard farewell or triggers a companion-specific Special Memory.
Outcome TypeBase AffinityRoute BonusTotal Affinity EarnedBonus Rewards
Standard Date200+0200 AffinityNone
Standard Date (Lucky Route)200+15215 AffinityNone
Special Memory Date225+0225 Affinity10 Stellanite Dust
Special Memory Date (Lucky Route)225+15240 Affinity10 Stellanite Dust

Note: Terminating an invite early will forfeit the remaining rewards while still consuming one of your 5 daily attempts.

A crucial mechanic to keep in mind is location availability. While any unlocked Trekker can visit any area, the game only displays a rotating sub-selection of the 9 total destinations at a given moment. Furthermore, locations with four potential closing prompts only ever display three at random. According to community reports from veteran players, simply restarting the game client refreshes the available destinations and ending choices, allowing you to target specific events without wasting an invite.


Date Locations and Special Memory Routes

Across the game's nine destinations, there are 115 unique Special Memories waiting to be unlocked. Unlocking a Special Memory archives a collectible Memory Snapshot in that companion's dossier. While you can re-trigger these scenes on future dates for standard Affinity points, the bonus batch of 10 Stellanite Dust is a one-time reward per unique memory.

Keep in mind that even when picking the exact closing option linked to a character, the scene is not guaranteed to trigger on the very first try. Consistent player experience confirms that multiple runs may be needed before the memory finally registers.

1. The Cave (20 Memories Available)

A popular cavern trek outside the city perimeter known for underground flora and minerals.

  • Route Decision:
    • Left Space: 3 stops, 7 scene variations (1 grants +15 Affinity)
    • Right Space: 3 stops, 6 scene variations (1 grants +15 Affinity)
  • Closing Decisions & Associated Trekkers:
    • "Keep exploring deeper." -> Ann (Gift from the Mountain God), Canace (When It Rains, It Pours)
    • "Don't go any deeper. Stop here and take a rest." -> Freesia (The Mysterious Mushroom), Fuyuka (The Brave One's Proposition)

2. The Dessert Shop (22 Memories Available)

A sweets parlor offering decadent baked goods, sundaes, and rotating specials.

  • Route Decision:
    • Order cakes: 3 stops, 6 scene variations (1 grants +15 Affinity)
    • Order drinks: 3 stops, 6 scene variations (1 grants +15 Affinity)
  • Closing Decisions & Associated Trekkers:
    • "Take part in the raffle inside the store." -> Tilia (Out of Habit)
    • "Haven't had enough. Let's order some more." -> Allie (The Charcoal Cake), Caramel (Jumbo Parfait)
    • "It's still early. Chat a bit longer." -> Freesia (True Heart), Iris (The Bitter and the Sweet)

3. The Market (25 Memories Available)

The bustling trade square loaded with specialty food vendors, craft merchants, and game stalls.

  • Route Decision:
    • Food stalls: 3 stops, 6 scene variations (1 grants +15 Affinity)
    • Household goods: 3 stops, 6 scene variations (1 grants +15 Affinity)
  • Closing Decisions & Associated Trekkers:
    • "What's that? Looks suspicious." -> Nazuka (False Alarm), Tilia (Solved On the Spot)
    • "There's an event you can join in the game area." -> Ann (View From High), Chaton (Not Her Day)
    • "There's a show over there." -> Firefly (Vantage Point), Flora (Outside Help)
    • "Haven't been to that area yet." -> Canace (The Mirror Never Lies), Caramel (Artistic Integrity)

4. The Port (12 Memories Available)

A coastal harbor balancing high-volume cargo traffic with serene boardwalk views.

  • Route Decision:
    • Pier walk: 3 stops, 6 scene variations (1 grants +15 Affinity)
    • Ship tour: 3 stops, 6 scene variations (1 grants +15 Affinity)
  • Closing Decisions & Associated Trekkers:
    • "How about doing some night fishing?" -> Amber (The Kitten Encounter), Firenze (The Bait)
    • "Take a small boat out for some coastal sightseeing." -> Caramel (Secret Stage), Chitose (Port Talk)

5. The Academy (18 Memories Available)

A scenic campus center dedicated to tactical theory and technical sciences.

  • Route Decision:
    • Classroom halls: 3 stops, 6 scene variations (1 grants +15 Affinity)
    • Plaza courtyard: 3 stops, 6 scene variations (1 grants +15 Affinity)
  • Closing Decisions & Associated Trekkers:
    • "Getting hungry. Gonna go to the cafeteria." -> Amber (Cafeteria Trick), Canace (Faculty Cafeteria)
    • "Gonna look around inside the library." -> Allie (Call Your Parents), Ann (Eager to Learn)

6. Hot Spring Resort (16 Memories Available)

A luxurious spa nestled in natural mineral basins designed for rejuvenation.

  • Route Decision:
    • Scenic courtyard: 3 stops, 6 scene variations (1 grants +15 Affinity)
    • Resort amenities: 3 stops, 6 scene variations (1 grants +15 Affinity)
  • Closing Decisions & Associated Trekkers:
    • "Let’s go soak in the hot springs." -> Chixia (A Hot Spring Mystery), Eleanor (Diving in the Hot Spring)
    • "Let’s play some ping-pong." -> Amber (Bouncy Ball Showdown)
    • "Wander around for a bit." -> Fuyuka (Healthy Habit), Gerie (The Snow Spirit)

7. Filanis Street (1 Memory Available)

A quiet urban corner known for surprising street vendors and board game stalls.

  • Route Decision: Take a stroll (3 stops, 4 scene variations, 1 grants +15 Affinity)
  • Closing Decision: "There's a board game stall ahead." -> Firstlight Noya (A Bitter Defeat)

8. Filanis Bathhouse (0 Memories Available)

A public bathhouse perfect for unwinding. It offers no Special Memories currently, making it purely an Affinity and route farming zone.

  • Route Decision: Enter the bathhouse (3 stops, 4 scene variations, 1 grants +15 Affinity)
  • Closing Decision: "Apply bath oil." (No character snapshots tied to this choice)

9. Insura (1 Memory Available)

A mysterious estate attic hiding old relics, ideal for quiet retreats.

  • Route Decision: Let's go inside (3 stops, 4 scene variations, 1 grants +15 Affinity)
  • Closing Decision: "It's pouring. Stay the night." -> Firstlight Noya (Warmth)

Gifting Guide and Trekker Preferences

While taking dates in the Stella Sora Heartlink interface provides steady points, gift distribution acts as the real accelerator for ranking up characters. Items are organized into eight distinct thematic categories, each tier scaling from green quality up to gold (150, 500, and 2,000 base Affinity).

There is an optimal rhythm you must maintain:

  • Postal Delivery (Mail): Capped at 10 gifts per calendar day across your account.
  • In-Person Date Delivery: You may present 1 gift at the end of each date (5 total per day). This gift bypasses the postal limit entirely and awards double Affinity (2x multiplier). Always save your gold-tier 2,000 Affinity items for post-date gifting.

Gifts are also influenced by personal taste. A preferred gift family increases Affinity gains by +50%, while handing over a disliked item penalizes the gain by -20%.

For up-to-date patch notes on item crafting and drop rates, you can refer to the official Stella Sora Steam Community Hub announcements. Starting at World Level 5, players can combine 6 lower-tier items into top-tier variants (e.g., converting 6 Love Candles into 1 Blazing Wings).

Comprehensive Trekker Gift Matrix

Gift CategoryHigh-Tier Recipe (WL5+)Liked By (+50% Affinity)Disliked By (-20% Affinity)
Flame Artifacts6 Love Candle -> 1 Blazing WingsKasimira, Firenze, Noya, Chaton, Canace, Flora, Teresa, Minova, Wraith, Chitose, Gerie, Nazuna, Firstlight NoyaFreesia, Fuyuka, Eleanor, Karin
Photo Capturers6 Card Capturer -> 1 Reflective Photo CapturerAmber, Firefly, Coronis, Minova, Fuyuka, Mistique, Eleanor, Chixia, Cosette, Nazuna, Karin, Springseek CoronisNazuka, Wraith
Hair Dryers6 Portable Blower -> 1 Exquisite BlowerFirenze, Ridge, Canace, Freesia, Donna, Mistique, Eleanor, Allie, Otoha, Shia, Karin, Snowish Laru, Suntide WillowFirefly, Minova, Gerie, Springseek Coronis, Firstlight Noya
Wind Spinners6 Whisper Wind Spinner -> 1 Chilling Wind SpinnerTilia, Noya, Coronis, Nanoha, Teresa, Donna, Nazuka, Wraith, Chitose, Gerie, Laru, Shia, Karin, Suntide WillowSparkla, Otoha, Nazuna
Glow Sticks6 Rising Star -> 1 Emerging TalentAmber, Tilia, Chaton, Mistique, Sparkla, Chixia, Cosette, Otoha, Caramel, Gerie, Snowish LaruFirenze, Nanoha, Donna, Allie, Chitose
Celestial Ornaments6 Star Eclipse -> 1 Moonlit CompanionIris, Shimiao, Firefly, Ann, Freesia, Flora, Minova, Fuyuka, Sparkla, Shia, Springseek Coronis, Firstlight NoyaMistique, Snowish Laru
Iced Desserts6 Chill Crushed Ice -> 1 Fragrant Ice DelightIris, Chaton, Firefly, Ridge, Jinglin, Nanoha, Ann, Donna, Nazuka, Allie, Chixia, Cosette, Wraith, Caramel, Snowish Laru, Firstlight NoyaShia
Fine Tableware6 Gilded Ceramic Bowl -> 1 Porcelain CupKasimira, Firenze, Shimiao, Jinglin, Nanoha, Freesia, Nazuka, Fuyuka, Eleanor, Allie, Sparkla, Chitose, Otoha, Laru, Nazuna, Springseek Coronis, Suntide WillowChaton, Chixia, Cosette

Trekker Task Lists and Affinity Progression Ladder

Beyond dates and packages, every Trekker features a dedicated Affinity Task checklist awarding up to 1,800 Affinity per companion through organic gameplay progression.

Standard Trekker Affinity Task Checklist

  • Reach Tier 2: +50 Affinity
  • Complete 1 Ascension: +100 Affinity
  • Upgrade Skills 3 Times: +100 Affinity
  • Save 1 Record with a Rating of 6: +100 Affinity
  • Invite & Hang Out via Heartlink 1 Time: +150 Affinity
  • Reach Tier 5: +150 Affinity
  • Level All Skills to 4 or Higher: +150 Affinity
  • Save 1 Record with a Rating of 28: +500 Affinity
  • Collect 16 Character Potentials: +500 Affinity

Progression is categorized into six broad relationship tiers: Acquainted (Lv. 1–4), Friendly (Lv. 5–9), Connected (Lv. 10–14), Devoted (Lv. 15–19), Inseparable (Lv. 20–67), and Soulmate (Lv. 68–99).

Acquainted (Lv. 1-4) -> Friendly (Lv. 5-9) -> Connected (Lv. 10-14) 
-> Devoted (Lv. 15-19) -> Inseparable (Lv. 20-67) -> Soulmate (Lv. 68-99)

Direct combat stats (HP and ATK) scale upward alongside your rank until capping out permanently at Level 50. From Level 51 onward through Level 99, progress rewards vanity titles, special voice tracks, and expanded story chapters.

Milestone Unlocks

LevelContent Unlocked
Lv. 1Trekker Story — Part Ⅰ
Lv. 2, 4, 7Archive Entries — CV Excerpts
Lv. 5Trekker Story — Part Ⅱ
Lv. 10Trekker Story — Part Ⅲ, Affinity Title Unlock, Affinity Voiceover 1
Lv. 12Archive Entry — Peer Comments
Lv. 15Affinity Voiceover 2, Archive Entry — TA Feedback
Lv. 18Archive Entry — Appendix
Lv. 20Affinity Voiceover 3, Special Archive Entry
Lv. 21, 42, 68, 99Affinity Title Upgrades
Lv. 25Affinity Voiceover 4, Special Archive Entry
Lv. 30Affinity Voiceover 5, Weapon Anecdote

Total Affinity Scaling Requirements

Level BracketAffinity Cost Per LevelCumulative Total Affinity
Lv. 1100200
Lv. 2200600
Lv. 33001,200
Lv. 45002,200
Lv. 59004,000
Lv. 6–101,00014,000
Lv. 11–152,00034,000
Lv. 16–204,00074,000
Lv. 21–258,000154,000
Lv. 26–3016,000314,000
Lv. 31–3519,200506,000
Lv. 36–4023,000736,000
Lv. 41–4527,6001,012,000
Lv. 46–6733,1002,468,400
Lv. 68–80Scales from 34,100 to 48,700 per level3,535,000
Lv. 81–99Scales up to 85,400 for final level6,056,400

Reaching Level 99 represents an investment of 6,056,400 total Affinity. Focusing your gifts on core roster units ensures that you reach the Level 50 stat ceiling early, after which you can comfortably spread your daily invites across the rest of your roster.


Daily Affinity Optimization Routine

To make the fastest progress through the Stella Sora Heartlink ladder without wasting rare resources, use this step-by-step checklist every day:

  1. Check Your Daily Invites: You have 5 daily invites. Always use all five.
  2. Select Priority Trekkers: Focus on Trekkers who have reached Level 6 but haven't hit the Level 50 stat cap yet.
  3. Target Missing Special Memories: Check your destination list against the memory tables above. If the right location or closing dialogue prompt doesn't appear, restart your game client to refresh the pool.
  4. Prepare Hand-Delivered Gifts: Bring five gold-tier items (worth 2,000 base Affinity) that match your date's preferences (+50%). With the date bonus (2x) and preference bonus (+50%), a single gold gift awards 6,000 Affinity.
  5. Send Remaining Postal Gifts: Mail up to 10 preferred green- or blue-tier gifts through the Mail interface before server reset.

Frequently Asked Questions

You must raise a Trekker to Affinity Level 6 before you can send them an Invite. You can reach Level 6 quickly by completing their initial combat tasks (such as Tier 2 ascension and skill upgrades) and mailing them preferred gifts through the Mail menu.

Why didn't a Special Memory unlock even though I picked the right choice?

Special Memories are not guaranteed on your first attempt. Even if you pick the matching closing choice at the correct destination, there is a random chance the standard ending plays instead. Keep taking that Trekker back to the destination when it appears on your list until the memory triggers.

Do combat stat increases continue all the way to Level 99?

No. Bonus HP and ATK scaling stops once a Trekker reaches Affinity Level 50. Levels 51 through 99 exclusively unlock profile titles, voice lines, archive lore, and narrative scenes.

The fastest daily method is handing over a liked gold-tier gift (2,000 base value) directly at the conclusion of an Invite. Thanks to the date's 2x multiplier and the +50% preference bonus, each gift nets 6,000 Affinity. Doing this across all 5 daily invites yields 30,000 Affinity per day before counting base date rewards and mail deliveries.